
Magic Races
Magic Races are probably the most raced by Alicia Online players. They consist of obtaining magic spells which can be found in the field or from your horse's power, and with them attacking other players in the field to get ahead and potentially win the race.
Magic Spawn

The other way of getting a Magic Spell is by getting them in the middle of the race.
Like you can see above, the shape of the spell appears on the field and you have to touch it to receive it.
When you catch it, the Magic Gauge resets in order to not have full spam of spells.
Magic Gauge

The magic gauge fills up naturally over time and fill faster depending on how high the Control stat of your horse is, and by jumping over obstacles.
Only when it reaches the end of the circle will a random spell appear.
Use the Spell

When you have a spell you can use it by pressing Ctrl or any other key you have selected to do so.
Every spell has its critical version. The critical version of a spell is essentially a stronger version of it. Mostly, the critical spells come randomly, but certain horse stats may influence certain Magic Spells to have a higher chance of being critical.
Magic Spells

Name: Booster
Description: Instantly boosts the speed of your horse temporarily.
Critical: Higher acceleration and duration than a normal boost.

Name: Fireball (Known as bolt)
Description: Locks a target to snipe the enemy and knock them to the ground.
Critical: Will deliver a more powerful bolt into the target, causing them to roll on the ground significantly longer. 100% chance of landing a critical when the target is affected by Dark Fire.

Name: Shield
Description: Protects you from other spells (except for Lightning and any critical spell with the exception of the critical Ice Wall).
Critical: Protects you from any attack including critical spells (except for critical Lightning). You can distinguish a critical Shield from a normal one by the larger size and more intense blue color of the critical spell.

Name: Ice
Description: Creates an Ice Wall. Whoever hits it will be slowed down temporarily.
Critical: Creates a 3 block Ice Wall.

Name: Dark Fire (Known as Haze)
Description: Casts a dark shadow into the targeted enemy, making it hard to see whatever is in front of them.
Critical: Casts a dark shadow over all the enemies in front of you.

Name: Phoenix Feather
Description: Instantly increases the speed of your horse exponentially and protects you from any attack with the exception of Lightning.
Critical: This effect is prolonged and protects from critical attacks except for critical Lightning. You can distinguish a critical Phoenix Feather from a normal one by the stronger intensity flames when you activate the critical spell.

Name: Shackles (Known as chains)
Description: Launches chains, to any amount of players in front of you, slowing them down and forbidding them to jump.
Critical: The effect lasts longer.

Name: Lightning
Description: Will hit the 1st player on the track, immobilizing them temporarily. It can also affect players nearby the 1st player.
Critical: Immobilizes 1st player and any other players around them for a longer period of time. 100% chance of landing a critical when the target is affected by Dark Fire.

Name: Fire Dragon
Description: The player shoots the spell to an enemy. By doing so, the spell does a countdown from 0 to 5. The enemy can pass the Fire Dragon to other players if they touch them. Once the count reaches 0, a Fire Dragon will appear and knock the victim to the ground.
Critical: More powerful version capable of penetration ordinary shield. You can distinguish a critical Fire Dragon from a normal one by the blue color of the flames that do the countdown.

Name: Power Scepter
Description: Gives a critical buff to the entire team. Whoever uses magic while this buff is active will have 100% chance of a critical spell.
Critical: This effect is prolonged.

Name: Spell Book
Description: Instantly boosts the speed of the entire team's horses temporarily.
Critical: Higher acceleration and duration than a normal Spell Book.

Speed Races
In Speed Races you compete in skill-based races. Jumps and obstacles and a sliding gauge gathering horseshoes together, are all part of these races.
Pass Obstacles

Press Z to jump and Z again to double jump (normal controls).
By jumping perfectly (jumping over the middle of the obstacle) the horse gauge will be filled rapidly.
Sliding

Press Shift + Left or Right Arrow (on normal controls).
Depending on the duration of the slide, your horse will gather more boost gauge to create a horseshoe.
Speed Field

Press Ctrl to use them (normal controls).
Like you can see above, there are two kinds of horseshoe.
The gold one fills automatically one of the horse gauges.
It takes 4 of the silver ones to create a full golden horseshoe.
In this race mode you can only gather 3 horseshoes at once, if you have them all, use them carefully. Try to create a perfect boost chain by letting the current horseshoe almost reach the previous one and press your Ctrl key. If you manage to create a chain of perfect boosts you will reach an amazing speeds.
Team Speed
This type of race is considered the hardest one since all members in the team must work together to reach the full bar.
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Each of the team members must use their horseshoes to fill the bar before the enemy team does. For that, you must organize to keep filling it continuously.
If the other team reaches the full bar first your team loses all the progress on filling the gauge. If you're able to bill the gauge completely, it will reset and the team will reach up to 115 base speed for a few seconds.

